
Embodied — Kinect v2 × TouchDesigner
A multi-modal interactive installation that translates full-body motion into four generative visualisation modes — body as both controller and canvas, no interface in between.
Four pieces below — the full archive lives on the work page.

A multi-modal interactive installation that translates full-body motion into four generative visualisation modes — body as both controller and canvas, no interface in between.

A solo-exploration solar system game built in Unity. Supports keyboard, mouse, and VR — designed for slow, immersive interaction whether you're at a desk or drifting through space on a Quest 3.
Computer Science & Design (Hons.) graduate from FLAME University. I work across the seam between research, engineering, and visual design — disciplines most courses keep separate, and that I'm convinced are one thing.
I care about the parts most portfolios skip: the audit behind a design choice, the build pipeline behind a demo, the iteration that came before the version worth showing.

Open to design engineering roles, research collaborations, and the occasional weekend experiment.